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Main » 2009 » April » 13 » Subclass Lineage 2
Subclass Lineage 2
10:33 PM


KAMAEL PLUS Subclass skills




Please remember that skills described here only apply to the main class, it is unusable by subclasses



Learning Abilities:

It was mentioned before:

- Subclass lvl 65: Main class can obtain a passive that increases atk/defensive strength

- Subclass lvl 70:
Main class can obtain a passive that increases atk/defensive strength

- Subclass lvl 75: Main class obtains a skill , choice depends on subclass class-type.

- Subclass lvl 80: Main class obtains a transformation, transformation type depends on subclass class-type.


Application/Learning the skills:

Each subclass can apply for the skills 4 times, 3 subclasses have a
total of 12 skills, after application you will obtain a subclass skill
book (untradable), you can then learn the skills on your main class
accordingly.


[table describes how you can obtain 12 skills...]


It gets a little complicated here, but this is very important:



1) "Applying for skills" will determine the skills
you get according to class-type (of subclass), "learning skills" will
allow you to choose from that list.

2) "Applying for skills" cannot be changed or reverted (note: this
means that once you've applied for the skill on subclass that's it...
no more changing the class-type... for this particular subclass
anyway), "learning skills" can be undone/relearnt (note: you can
re-choose the skills, but only within the allowed skills set by your
subclass's class-type)




Following the above table, 3 subclasses mean you can apply for skills
12 times, after application, for example if my second subclass is a
knight, level to lvl 75 and apply for skill, then I've chosen a
knight-type application for skill and obtain a knight-type skill book,
using this book you can learn a knight-type subclass skill, if you do
not like the skill you've chosen you can unlearn the skill and choose
from another skill from the knight-type skill list, but your "second
lvl 75 subclass skill" is now set for knight-type skills, even if you
remove the subclass you cannot apply for another set of skills (note:
so if you removed the knight subclass and get a new subclass to lvl75,
you won't be allowed to apply for skill again, although your main class
can still learn and relearn the knight-type subclass skills)

Class types:

Subclasses are divided into 7 groups, the group also determines the type of transformation the main will get


Warrior: Gladiator, Warlord, Warsmith, Bounty Hunter, Destroyer, Tyrant, Soul Breaker, Berserker

Rouge: Silver Ranger, Phantom Ranger, Hawkeye, Plains Walker, Abyss Walker, Treasure Hunter, Arbalester

Knight: Temple Knight, Shillien Knight, Paladin, Dark Avenger

Summoner: Elemental Summoner, Phantom Summoner, Warlock

Wizard: Spellsinger, Spellhowler, Sorcerer, Necromancer

Healer: Bishop, Elven Elder, Shillien Elder

Enchanter: Prophet, Warcrier, Overlord, Sword Singer, Bladedancer







Lvl 65, 70:

The skills you can learn at these 2 levels are the same, only 4 skills
are available, you can choose the same skill at both levels the effects
stack, you can even learn the same skill on other subclasses,
potentially making a skill learnable for 6 times.



Increase Patk:


Tested with lvl 81 character base patk 937

lvl 1 - +22

lvl 2 - +20

lvl 3 - +18

lvl 4 - +15

lvl 5 - +14

lvl 6 - +10

Increase Matk:

Tested with lvl 81 character base matk 1708

lvl 1 - +11

lvl 2 - +9

lvl 3 - +9

lvl 4 - +8

lvl 5 - +6

lvl 6 - +5


Increase Pdef:



Tested with lvl 81 character base pdef 780

lvl 1 - +9

lvl 2 - +9

lvl 3 - +8

lvl 4 - +9

lvl 5 - +9

lvl 6 - +9



Increase Mdef:


Tested with lvl 81 character base mdef 918

lvl 1 - +15

lvl 2 - +15

lvl 3 - +15

lvl 4 - +16

lvl 5 - +18

lvl 6 - +12



Passives LvL65 + LvL70



Requirements: Subclass LvL65

Pick 1 Common Passives: PATK, PDEF, MATK, MDEF



Requirements: Subclass LvL70

Pick 1 
Common Passives: PATK, PDEF, MATK, MDEF



Passives LvL75
Requirements: Subclass LvL75




Pick 1 Enhanced Passives: Criticial Rate, PATK,  PDEF,
MATK, MDEF, Casting Speed

OR


Pick 1 of the following skills.


Red Skills are Trigger Skills not Passives, those are either Chance or Counter skills and will "buff" you

Chance skills are activated if you attack !

Counter skills are activated if you get attacked !


Enchanter:



- Counter Celestial: Chance of getting a 10s celestial shield when under attack


- Increase MP: Increase max MP

- Increase MP regen




Wizard:


- Resist magic: Increase chance to resist magic (works against normal nukes too)

- Increase Recharge rate: Increase amount of MP recharged by recharge skill


- Chance MP steal: Chance of MP being recovered when attacking





Warrior:


- Increase CP

- Chance Haste: Chance of increasing attack speed when attacking

- Resistance: Increase resistance against paralyse, root, sleep, trance, cancel...etc (i.e. debuffs)




Summoner:



- Counter Boost: slightly increases patk, matk and casting speed


- Increase HP/MP: increase max hp and mp

- Resist elements: increase resistance against elemental attacks




Knight:



- Counter Defense: Chance of increasing pdef/mdef when under attack


- Increase HP: Increase max HP

- Resist critical damage




Healer:


- Divine Protection: Increase resistance against holy and dark attacks


- Counter Heal: Chance of healing yourself when under attack


- Prayer: Increase HP recovered from heals (on self)




Rouge:


- Increase evasion


- Chance critical: Chance of increasing critical rate when attacking a target


- Long shot: increase bow attack range





Lvl 80


Divine transformations... the transformation type is determined by the
subclass. If all 3 subclasses are different class-types you get 3
different types of transformations; but if you have a same-type
subclass, you can *level up* the transformation, up to level 3 (note: 3
subclasses duh), no1 knows what advantages there are but maybe you get
more skills??





Skill cancellation:

If a player dislikes the skill chosen, the player can remove the skill for a fee of 10,000,000

Remember tho, you can only redeem a new skill not the new skill book,
so if you had a knight-type skill book, after removing a knight skill
you can only choose a knight skill after that.

Views: 18356 | Added by: Mongol
Total comments: 121 2 »
12 caramel  
0
hoam...sepi...........
freedom1 nih..
>.<
tongue tongue tongue tongue tongue

11 KenD23  
0
[color=red]ea ea ea ... tar lagi gw nobless woi biggrin
bantuin yha Questnya happy ...
go Mongol !!!!

10 Cerberus  
0
oh iya, satu lagi ada job2 haram untuk di sub untuk jelasnya
http://www.lineage2.com/Knowledge/subclasses_2.html

9 McKnight  
0
okaweokewaokewaokaweokawoekoawek biggrin

8 Cerberus  
0
saya coba tambahin penjelasan skill 75nya :

Warrior
Passive Greater CP Boost: +738 cp
Passive Resist Debuff
Trigger Chance Haste: +32% atk spped, 15 sec, 5% trigger rate

Rogue
Passive Long Shot: +100 bow range
Passive Boost Evasion: +4 evasion
Active Chance Critical: +30 crit rate

Knight
Passive Greater HP Boost: +6%
Passive Resist Critical Damage: +3% reduction
Active Counter Boost Mdef/Pdef: +20% m/pdef, 15 sec

Summoner
Passive Boost HP/MP: +3%
Passive Resist Elements: +5 resist
Active Boost Cast Speed/ Power: +7% matk, +8% cast speed, 15 sec

Nuker
Passive Boost Mdef: +20 mdef
Passive Boost Recharge Rate: +20 mp per recharge
Active Counter Mana Vampire: 10 mp, 3% chance (17mp w/mana gain passive)

Healer
Passive Increase Self Healing: +19 HP on heals
Passive Resist Divine Elements: +5 resist
Active Counter Self Heal: +183 HP, 3% chance

Buffer
Passive Greater MP Boost :
Passive Boost MP Regeneration: +0.5 MP/tick
Active Counter Invunerability: 5 sec, 3% chance


7 Spark  
0
wew

6 Mongol  
0
udah ga item lg kan sa....^^

tongue


5 noveltomi  
0
hus sasa . . . jangan galak galak dooonk . . . AYo sasa terjemahin Katanya Pernah tinggaln di PapuaNugini biggrin

4 3ncex  
0
doHH nga ngerti......

translate donk donk donk wkkwkwkkwkw

wacko wacko wacko wacko


3 kapoera  
0
dohhhhhhhhh susahhhhhhhhh gwa bacanyaaaaaaaa T_T wacko wacko wacko wacko wacko wacko wacko

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